The figure of the cyberbard and the interactive user experience in videoludic design: L.A. Noire
DOI:
https://doi.org/10.24137/raeic.5.9.3Keywords:
interactive narrative, videogame, cyberbard, L.A. Noire, gameplayAbstract
The aim of this article is to place the interactive narrative and videogame at the begining of their academic studies and to reflect about the interactive experience designer figure, looking at the tension between that architectural notion and the user interactive experience. Starting from the concepts of cyberbard and Model Reader, the article focuses on the analysis of the gameplay and aesthetics of L.A Noire videogame (Team Bondi, 2011).
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References
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